Practical AI tools
for game devs
No hype. No replacement talk. Just honest tools and guidance for game developers figuring out where AI actually fits in their work.
Built by Joe Halper, game dev, not an AI company
Four tools.
One mission.
AI Tools Guide
Superpowers, no instructions included.
Born out of conversations at GDC 2026, where AI catches blame for a lot of what's going wrong in the industry. Fair or not, these tools exist and they're powerful. The problem is there are no instructions. This is an attempt to fix that.
Perspectives
Same tools. Different realities.
The AI conversation in game dev is splitting into camps. Executives, creatives, engineers, indie devs, and enterprise are all reaching different conclusions about the same technology. This maps the divide so teams can actually talk to each other.
Job Search Guide
Use the tools they fear to land the next gig.
Job searching as a game dev is scattered and overwhelming. Times are tough for a lot of reasons, but the same AI tools that over half the industry is skeptical about can give you an edge landing your next role.
NVIDIA Toolkit
80+ tools you didn't know you had.
GTC gets a lot of attention for robotics, autonomous vehicles, and enterprise AI. What gets buried is that NVIDIA has 80+ tools designed to work alongside your engine and your pipeline, not compete with them. Most game devs don't even know they exist.
I've spent 25+ years developing games for entertainment, simulation, training, and enterprise across PC, consoles, VR, MR, and XR. When AI tools started flooding the industry, most of the guidance I found was either hype from people who don't make games, or fear from people who haven't tried the tools.
So I built these. Practical, honest, built on the position that AI augments what developers do. It doesn't replace them. Recommendations are grounded in real shipped examples where possible, not press releases.